I continue to the northern part of the old fort. Here, we start a larger complex - the remains of the old palace. The design is starting to come together for me. The palace resembles more of a traditional dungeon. Here's my default layout for each level - how the four weeks relate to each other spatially:
W4 | W3
W2 | W1
I've been using this article on empty rooms, from I Cast Light, to give my empty rooms some more flavor as well as Tricks, Empty Rooms, and Basic Trap Design for additional inspiration and help with furniture and traps. I'm pretty happy with this week's designs compared to last week. The buildings feel more connected and 'alive' - every room had a past function as well as a present function by its new inhabitants. This provides multiple angles for the PCs to interact with each room. This week, there's a lot of Corvold and Goblin areas. I might reconsider their placements, as there are several rooms where they are adjacent to one another (and I already like the idea of them being warring factions of the dungeon). I might move the Goblins from 1-19 to 1-21. I'm also not sure how I feel about 1-22 being controlled by the Corvolds, but I like my use for the room. Honestly, there's no reason to change it until I actually run it with some friends, but these are the things I'm thinking typing it up.