Thursday, January 26, 2023

Dungeon23 - Week 3 - The Sun King's Palace

I continue to the northern part of the old fort. Here, we start a larger complex - the remains of the old palace. The design is starting to come together for me. The palace resembles more of a traditional dungeon. Here's my default layout for each level - how the four weeks relate to each other spatially:

W4 | W3

W2 | W1

I've been using this article on empty rooms, from I Cast Light, to give my empty rooms some more flavor as well as Tricks, Empty Rooms, and Basic Trap Design for additional inspiration and help with furniture and traps. I'm pretty happy with this week's designs compared to last week. The buildings feel more connected and 'alive' - every room had a past function as well as a present function by its new inhabitants. This provides multiple angles for the PCs to interact with each room. This week, there's a lot of Corvold and Goblin areas. I might reconsider their placements, as there are several rooms where they are adjacent to one another (and I already like the idea of them being warring factions of the dungeon). I might move the Goblins from 1-19 to 1-21. I'm also not sure how I feel about 1-22 being controlled by the Corvolds, but I like my use for the room. Honestly, there's no reason to change it until I actually run it with some friends, but these are the things I'm thinking typing it up.

Wednesday, January 18, 2023

Nightwick Abbey - Session 42 - Objection!

Previously in Nightwick...

Session 42 - 12th of January, 1391

This week's adventurers:

Sotar (Cleric 4)

Mayfly (Magic-User 3)

Blossom (Rogue 4)

Liminal Space (Changeling 2)

Mechtild (Fighter 1)

Anston (Fighter 2)

Hirelings: Gerung Floating Disk (MU 1), Ticze (Changeling 1), Heyno, Elger

 

The party leaves Nightwick in an orderly manner after tonight's delving.


Downtime in the Village

Sotar was absent from the previous delve down into Nightwick Abbey, but at the Medusa's Head tavern, he was regaled with the tale of the grisly death of Grolmes, Mayfly's longtime faithful hired help. Alas, his magic sword Dhinron, a gift from Father Winter, was left behind in the abbey along with his corpse. Sotar proposes returning to level 2 in an attempt to retrieve the powerful sword (and Grolmes's body).

Dungeon23 - Week 2 - The Excavation Continued

I continue with the above ground ruins on the island of Kamunn-Targ. I'm not entirely happy with the layout - I feel like the buildings don't flow together in the same way dungeon rooms would. I think I'd like them to be more spread out, but the limits of my notebook size prevent that. I'll probably redraw level 1 after this month to give the buildings more room to breathe.


Monday, January 9, 2023

Dungeon23 - Week 1

On the isle of Kamunn-Targ, the easternmost point of the kingdom, sit the ruins of an old fort. By legend, this is the location of the coronation of the first king of the current dynasty. Her Holiness the Queen has decided to sponsor an expedition to the island to learn more about the noble history of her dynasty. 

Quickly, progress stopped on the dig. A mixture of bandits, the bird-like corvolds, and diseased goblins made the site of the dig too dangerous for the archaeologists. Back on the mainland, the call went out for hired adventurers to come to the island and help make safe the area around the site. The promise of payment and the presence of danger was enough to draw some foolhardy adventurers in.

Nightwick Abbey - Session 102 - Treasure! But at What Cost?

Previously, in Nightwick Abbey... Want to learn more about the world of Nightwick from Miranda? You can follow her blog here and the ongoin...