Previously, in the world of Nightwick...
Art by Don Greer |
Session 50 - 30th of Primes 1392
This week's adventurers:
Blossom (Rogue 4)
Sotar (Cleric 4)
Liminal Space (Changeling 3)
Yevgeniy the Coward (Cleric 2)
Mechtild (Fighter 3)
Hirelings: Gerung Floating Disk (MU 1), Ticze (Changeling 1), Ditl (Cleric 1), Andre (Fighter 1), Heyno
Downtime in the Village
Over the week, the party, with our 700 mercenaries in tow, uneventfully make it back to Nightwick Village. We plan to march out to meet the White Lady in two weeks (when all of the players will be available to play) and so this week, we decide to return to Nightwick Abbey. A number of potential hirelings come up to us, offering to be hired, as we prepare for our delve. Our applicants are:
- A single member of the Corbies (one of the merc companies we hired last week), Andre, offers to delve into the dungeon with us in exchange for a half share of treasure (and xp). He brings with him chainmail, a helmet and hounskull, a shield, a sword and a lance.
- Nyze, a peasant girl from the village, offers to serve as a linkperson (basically a torchbearer) for 5sp/month. She's missing her right arm.
- Bero, a member of the woodsman's lodge, offers to fight with us armed with a bow and axe. (1gp/month with 5sp danger pay). He is hobbled and can only move as fast as a man in plate.
- A tongue-less bandit whose name we can't quite make out. He's otherwise well armed. We assume he takes the standard fare, 10sp/month.
Mechtild hires the bandit (swiftly nicknamed "Gutteral,") swearing she can fix him. Sotar hires Andre and Blossom hires Bero to increase the party's fighting power. We decide to enter Nightwick Abbey by the side entrance through the graveyard, where the party hasn't been since session 4, which will take us straight to level 3.