Previously, in Nightwick Abbey...
Session 69 - 14th of September, 1392This week's adventurers:
Blossom (Rogue 5)
Mayfly (Magician 4)
Mechtilde (Fighter 4)
Cherwe (Cleric 4)
Ulf (Magician 3)
Gerung (Magician 3) LIMINAL SPACE!!! (Changeling 3)
Krupe (Cleric 1)
Bluegum (Changeling 1)
Hirelings: Assman, Gutteral Noises
Downtime in the Village
Lord Eckhard, Lord of Nightwick, has returned from his work putting down the peasant rebellion in the south. The battle apparently went poorly, as less than half of his forces returned home with him. We find out in the Medusa's Head, the local tavern, that the rebels are under the leadership of Yim Yimsley and led Lord Eckhard and his troops into a trap in the Great Swamp.
Fortunately, it seems like the rebels have not followed the army back to Nightwick to besiege it.
Unfortunately, strange events have come to Nightwick. Some members of the militia and other notables of Nightwick, all of Realmish descent have going missing. Dog-like barking has been heard off in the distance in connection with the disappearances. The Bogdani villagers have started hanging garlic and wolfsbane on their doors. Ulf follows their lead and spends the week buying up the remaining garlic and wolfsbane in the village, hanging it up outside their house.
Mayfly investigates the disappearances and discovers that everyone who disappeared has ancestors in the region going back to the days of the Sword Brothers and were likely members of the order.
Bluegum buys more armor with her first haul of treasure and Gerung returns to the Bogdani sewing bee late at night with a sackful of coin. An agreement is made and, a few days later, Liminal Space strolls out of the Fog-Bound Forest, reincarnated by Father Winter! As a side effect of the spell, his skin now has the appearance and texture of a Hummel figurine.
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Liminal is back, and better than ever!
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Mechtilde researches the geometry of Nightwick Abbey, in search of a way to retrieve the lost treasure from last week. She learns two things about the abbey, sending for a book from Lychgate with writings on the matter. First, the abbey "makes space" in an infinite way and, second, it can invent rooms and the "history" of the room is seemingly back written.
Down into the Abbey
For this auspicious session, we decide to return to the realm of the Manimals (one of the levels 2) and mess around down there.
We make it to the entrance landing of the floor uneventfully and are faced with the familiar doors north, east, and south.
Zombies?
We debate opening the door north and just fireballing the zombies behind it, but after Blossom fails to open the door we immediately abandon the plan. The door vibrates in its archway and makes a noise halfway between a scream and a laugh.
This weirds us out so much that we decide to go south, to an area we've never been in before.